Matt McMuscles: What happened? is an excellent series of gamedev post-mortems digging into the “why?” of particularly tormented game development lifecycles, often using anonymous dev testimonies. A lot of good cautionary tales, not limited to game dev, and actually not limited to development; these are good project management warnings. Chosen bits: XIII, Cyperpunk 2077.
jwz: Lucid Emacs was released 30 years ago, cool promo video. FunnySad how “It failed in the marketplace because our target audience mostly still thought that vi and printf("here\n") was good enough and why would you bother with anything more complicated than that” ... still happens 30 years later.
Fuck yeah, Microsoft. It’s not my favorite angle to piss on blockchain / NFT bullshit, which to me are first and foremost ecocidal solutions looking for a problem. But okay! “Misalignment with values of creative inclusion” will do! Sure! Whatever floats your PR boat today, and more of this, please.
Each of these uses of NFTs and other blockchain technologies creates digital ownership based on scarcity and exclusion, which does not align with Minecraft values of creative inclusion and playing together. NFTs are not inclusive of all our community and create a scenario of the haves and the have-nots.
The speculative pricing and investment mentality around NFTs takes the focus away from playing the game and encourages profiteering, which we think is inconsistent with the long-term joy and success of our players.
MarkovJunior, a “probabilistic programming language where programs are combinations of rewrite rules, and inference is performed via constraint propagation”. No entiendo, but the results are very pretty. Via waxy.